Those who do not either play dead to set up ambushes or are tasked with piling up dead bodies to facilitate the creation of a Guardian. Like their Haunted cousins, the Lost roam throughout Union in packs. Albedo Losts may brandish more than one hand on each arm and croak instead of roaring or shrieking. They boast increased speed and are more malformed than their standard cousins. Albedo: These only appear briefly in the game after the death of Theodore Wallace.Gluttons: They do also have a rare explosive variant, which appear as large multi-limbed and vaguely-humanoid creatures, who will quickly home in on a detected prey as soon as they became aware of its presence.Disciples: These are a variant of the Lost exclusive to areas controlled by Theodore Wallace.They deal very high damage and have slightly more health than the average Lost. Hysterics: These are an uncommon variant of Lost that can randomly switch between a slow shuffle and a quick sprint toward Sebastian.The Lost do also possess several unique variants that, in addition to being aesthetically different, have their own characteristics distinct from their common brethren. As the game progresses, these different and tougher variants tend to show up more frequently along side the common variants of the Lost. On the other hand, different variants of the Lost are significantly more mutated and less-human looking in appearance (with some variants not even appearing human-like at all).
Despite this, these variants of the Lost still look as if they were formerly human, enough for them to be considered humanoids.
#The evil within 2 ghost skin#
Much like the ragged and mutated look of The Haunted, most members of the Lost look less human-like in appearance, with less intact clothing and with bubbling, mutated skin and red glowing eyes. They range in shape and size due to the physically diverse amount of Union citizens who became infected. As there are no contamination based ailments in STEM, this is entirely a breakdown of their mental psyche. Once they “succumb” to the “force”, their physical transformation begins rapidly and they then adopt a predator-like need to hunt and feed. This cumulates with a belief they are being pursued like prey by an invisible, inescapable force. The Lost slowly lose their humanity once infected, mutating and losing their rationality. Occasionally, shooting off certain limbs or even their heads may fail to kill off the Lost, who will promptly regenerate said damaged extremity and resume their attack. The Lost share their appetite for human flesh with the Haunted, though if a large enough amount of corpses are around, they will pile them up instead to facilitate the creation of a Guardian. Their intelligence also varies quite wildly depending on the situation, as while most simply wander aimlessly until prey is sighted, others can play dead or hide under vehicles to catch their victims off guard. In terms of behavior, the Lost are generally more feral and insane compared to the Haunted, and as such are prone to random fits of screaming and thrashing, even when idle.